?bersicht
NeoEngine is a 3D game engine, designed with platform independence as the main goal, achieved through small core drivers implemeted for each OS/API.

The API presents the game programmer using the engine with classes for

  • space partitioning
  • scene hierarchy management
  • file I/O
  • input (keyboard, mouse, joystick or any device supported by the host OS)
  • rigid-body physics simulation
  • renderstate management
  • particle systems
  • multitexturing
  • dynamic shadows.
  • animation system for skinned meshes with bones.
The engine is targeted for game programmers who need an easy-to-use but still powerful library for multi-platform development.